Class_name = "CBatchBallistics"
object_name = "SHELL_RUS_76_AP"

//76 "-350"   -34/-5  .

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRac.mgm",false
visualradius = 3
ImageAttr=4	//IA_NOROTINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,800,		135,87263,	108,218158,	0,349052
Armor=500,593,		88,47947,	70,119867,	0,191787
Armor=1500,250,		26,8522,	20,21304,	0,34087
Armor=2000,50,		3,341,		2,852,		0,1363

//             

DefaultStartSpeed=500	//        ()
MaxDistance=9000		// ,    
Mass=21.3				//     5
Mkr=0.97				//  ,     Cx   M=1,        
Mmax=1.05				//  ,     Cx,   M=1,        
Cx_0=0.17				// -   (M <= Mkr),        
Cx_max=0.24				// -   (M = 1),        
Cx_1=0.35				// -   (M >= Mmax),        
R=0.04825				// 
LiveTime=30				//  
TimeToDestroy=0			//        (0 ..   )
TracertShowtime = 10	//  
MaxRedirections = 3		// - 
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         

debug=false

HitDummyEffect=""
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_wood.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"